A few weeks ago, we began working with 3D modeling. We have been working in 3DS Max, a program that, until now, I was unfamiliar with. Before this class, my experience with 3-D modeling was fairly limited. I hadn't ever found it particularly interesting, and I wasn’t really looking forward to learning about it. My first creation was a simple snowman made of primitives. After that, I created another simple model with primitives, and then I began learning about modeling with subobjects. My first subobject model was simple- it was a rudimentary tank. I then moved on to more complex subobject models- a cartoon head and a spaceship. So far, I have enjoyed 3D modeling, though I have struggled a bit.The first problem I faced when using 3DS Max was getting used to the interface. It was the first non-Adobe program we have used this year. That, coupled with the fact that it is also the first 3D program we are using this year, the interface is very different from anything I have used before. It took a few days to get used to it, and I still have a lot to learn. A lot of the problems I have had come from a lack of experience with the controls. While I don’t tend to make a lot of mistakes, when I do, I generally have trouble fixing them. I tend to struggle with finding out what I’ve done wrong, and often have to go back several steps to fix my model. Still, it isn’t very problematic on the whole, and now I have adapted pretty well to the new program.
While I wasn’t particularly looking forward to it, I have enjoyed what I’ve done with 3D modeling. I look forward to doing more in the future.
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AuthorI'm interested in film and animation. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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