Battlefield I is a game made to recreate World War I. It was released in 2016, and was praised for its realistic graphics. Minecraft, initially released in 2009, is a very different game which is cartoonish in nature and generally appeals to children. Those who designed Battlefield I and Minecraft made use of both elements and principles of design. The first screenshot is from Battlefield I. Many things like lines and shapes were chosen to make the game as realistic as possible. The shapes are almost all organic in nature. Colours are also utilized to create realism, though they might toned down a little to make the game feel bleaker. This game makes excellent use of texture. Textures appear to be extremely realistic, and are of the utmost importance to the game's realistic feel. Things like proportion are used to create a sense of depth, which adds again to the realism of the game. The toolbars, maps and other on screen items make use of asymmetrical balance to give them a more organic feel. It is clear that the designers of this game strived for realism and hoped to appeal to a more mature audience. The second screenshot features the game Minecraft. Unlike Battlefield I, Minecraft utilizes geometric shapes. It features a rather surreal and cartoonish color palette, and extremely basic textures. There is a great deal of repetition in all forms, whether it be shape, color or size, which help make the game somewhat appealing to younger audiences. Most things in the game are somewhat vibrant, and there is little contrast. The toolbar is very basic in design, and is symmetrical in balance. Minecraft utilizes elements and principles of design to be surreal and appeal to younger people.
Conditt, Jessica. “The Big 'Minecraft' Cross-Platform Update Is Live, but Not on Switch.” Engadget, Oath Tech Network Aol Tech., 20 Sept. 2017, www.engadget.com/2017/09/20/minecraft-cross-play-xbox-switch-ps4-nintendo-microsoft-sony-better-together/. Purslow, Matt. “Battlefield 1 PC Port Review.” PCGamesN, Network N, 18 Oct. 2016, www.pcgamesn.com/battlefield-1/battlefield-1-pc-performance-port-review.
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Of the many famous games in the world, Minecraft and Fortnite stick out to me as the largest. Both are especially popular among children. Neither are games that I play, and neither, especially Fortnite, are games I think too highly of. Still, their achievement must be recognized and they reason behind it analyzed.
Something very important to these games’ widespread popularity is their design. Both feature a relatively vibrant colour palette that establishes a light tone. Both use unrealistic and fairly simple graphics. What violence they do feature is not in any way graphic. These factors give these games a cartoonish feel, and therefore makes them more appealing to children. They also can appeal to more mature audiences. Minecraft and Fortnite are neither too mature or too immature which allows for a varied audience. Possibly the greatest contributing factor to their popularity this is how these games, Minecraft particularly, can be played in different ways. Minecraft allows one to build, survive, and do a great number of different things. Fortnite is more restrictive, though it still allows people to utilize different skills to win. It’s building and searching aspects appeal to those who play sandbox and free roam games, like Minecraft, and its combative aspects appeal to those who play more combat centered games. One last important factor that cannot be forgotten when looking at these games is the ability to play with friends. This allows for greater enjoyment, and memorable moments. Also, this can magnify the popularity, for some may get the game in order to play with their friends and not be left out. These games are popularized even more by Youtubers and streamers who promote them. In the end, Minecraft and Fortnite achieved widespread popularity appealing to children, many different types of gamer, and allowing one to play with friends. It is interesting to see how similar these games are when looking at factors that caused their popularity.
Campbell, Colin. “Why Is Fortnite Battle Royale so Wildly Popular?” Polygon, Polygon, 30 Mar. 2018, www.polygon.com/platform/amp/fortnite-battle-royale/2018/3/30/17177068/why-is-fortnite-popular. Black and white photos can now be coloured through modern technology. Programs as simple as Adobe Photoshop can be used to add colour to photos that originally had none. This isn’t limited to photography, as film, though it typically doesn’t look as good, can be colourized. Colourization can be seen as both good and bad.
In the hands of a knowledgeable person, the colourization of photos can help viewers better understand people, places and events of the past. If someone hopes to realistically colourize a black and white photo, they must have some historical knowledge so they can know the colours or certain objects. Still, it is highly unlikely that one, even armed with historical knowledge, can create a totally accurate colourized photo. One historian by the name of Sanna Dullaway said, “No colorized photo can replace the original black-and-white picture, but each will give you a new perspective on how your grandparents and great-grandparents used to see the world.” Colourization may be criticized in photography and historical communities, but it is practically despised by filmmakers. A particular example that comes to mind is the story of Citizen Kane, a movie that, according to many critics, is the greatest movie ever made. Its creator, Orson Welles, one regarded as one of the greatest filmmakers of all time, was against the colourization of his films. In the year of his death, which was 1985, he said, in reference to Citizen Kane, “I want you to make sure you stop Ted Turner from coloring my movie with his crayons.” Luckily, Welles’s contract gave him total creative control over the movie. Therefore, legally, it cannot be colourized without his permission, which he cannot grant, being dead and all. Many filmmakers see colourization as nothing less than vandalism. In the end, many agree colourization is a tool that must be used with caution.
Mathews, Jack. “How Kane Triumphed Over Turner in B&W : Orson Welles RKO Contract Was Too Good for Its Time, and Too Tough for the Colorizers to Break.” Los Angeles Times, Los Angeles Times, 26 Feb. 1989, articles.latimes.com/1989-02-26/entertainment/ca-1135_1_citizen-kane. Teachout, Terry. “Is It Real or Is It Color?” The Wall Street Journal, Dow Jones & Company, 5 Dec. 2014, www.wsj.com/amp/articles/is-it-real-or-is-it-color-1417744290. Masters, Kim. “TURNER WON'T COLORIZE 'KANE'.” The Washington Post, WP Company, 15 Feb. 1989, www.washingtonpost.com/archive/lifestyle/1989/02/15/turner-wont-colorize-kane/4815fb8c-fd37-4334-af88-7354778cad29/?noredirect=on&utm_term=.aa2e47ddfb8b.
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AuthorI'm interested in film and animation. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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