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As of now, we have finished working with Adobe Premiere Pro. I have always been interested in film, and therefore editing, but I never had used Premiere before. So far, I have used Adobe Photoshop and Adobe Illustrator outside of class. Until a week ago, I hadn’t used Premiere for any non-academic purposes. I haven’t really taken time to explore it, and I haven’t done anything we haven’t done in class.
Last week, I used Premiere properly for the first time out of the classroom. I played around with it before I took this class, but last week I edited a full scene. It wasn’t a particularly simple scene either. It was a scene composed of several shots, as there are six different individuals present in it, none of whom were all there at the same time. The scene was from a movie I have been working on for a while. I edited some scenes from it in simple programs, but have decided to re-edit everything in Premiere. Before I even started editing, I organized all the raw footage I have so far into folders based on scene. Then I actually started editing. Unlike the videos we edited in class, the raw material is… well… more raw. It is more similar to the footage you would get from a real film- it starts with a slate, and then goes to a short period of getting the camera angle right and getting everyone in their places. Then the scene starts. It is usually redone several times until everything is right. As a result, a lot of the time spent editing is really spent sorting through footage. Once I sorted through the footage, I had to splice it together. Luckily, I made the decision to dub the audio in post, so I didn’t have to worry about that. I used three point editing for the majority of the scene, which I will be using a lot throughout the movie. I got done editing that scene and moved on to another, which I didn’t finish editing. I am excited about editing more of this movie in the future. I have a lot of fun things ahead of me, including interesting transitions, audio dubbing, foley, original music, chromakey, and ghosts.
A few weeks ago, we began working with 3D modeling. We have been working in 3DS Max, a program that, until now, I was unfamiliar with. Before this class, my experience with 3-D modeling was fairly limited. I hadn't ever found it particularly interesting, and I wasn’t really looking forward to learning about it. My first creation was a simple snowman made of primitives. After that, I created another simple model with primitives, and then I began learning about modeling with subobjects. My first subobject model was simple- it was a rudimentary tank. I then moved on to more complex subobject models- a cartoon head and a spaceship. So far, I have enjoyed 3D modeling, though I have struggled a bit.The first problem I faced when using 3DS Max was getting used to the interface. It was the first non-Adobe program we have used this year. That, coupled with the fact that it is also the first 3D program we are using this year, the interface is very different from anything I have used before. It took a few days to get used to it, and I still have a lot to learn. A lot of the problems I have had come from a lack of experience with the controls. While I don’t tend to make a lot of mistakes, when I do, I generally have trouble fixing them. I tend to struggle with finding out what I’ve done wrong, and often have to go back several steps to fix my model. Still, it isn’t very problematic on the whole, and now I have adapted pretty well to the new program.
While I wasn’t particularly looking forward to it, I have enjoyed what I’ve done with 3D modeling. I look forward to doing more in the future.
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AuthorI'm interested in film and animation. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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