It’s been a little under a month since my last post on 3D modeling. At the time, we had learned about primitives and some about subobjects. Since then, we have learned a lot more. After the blog post, we began learning about other modifiers besides the edit poly modifier. In one activity we used modifiers like the taper, noise and mesh smooth modifier to create mushrooms and rocks. The ultimate goal of the activity was to create a scene with mushrooms, flowers and rocks. The mushrooms and rocks weren’t hard to make, but the same cannot be said about the flowers. My first flower took a while, but the second one took even longer. For some reason, one pedal refused to work with the array tool. I thought it was problem with the program, and later the computer, but, after wasting a whole day, I found making a new pedal fixed the issue. This helped teach me how temperamental 3DS Max can be when being used on a computer that isn’t necessarily equipped to handle it.
After learning more about modifiers, we worked with splines a little. I found splines weren’t very difficult to work with, and weren’t very different from what we had done before. After splines, we began working with materials. It took me a little while to get the hang of the material editor. I was a little confused at first, but once I figured the material editor out, I was able to get the activities involving it done fairly quickly. In my last 3D modeling post I discussed how I had enjoyed 3D modeling though I wasn’t used to it. I have grown to enjoy it more and more as I have gotten more used to it and learned more about it.
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AuthorI'm interested in film and animation. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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