As of writing this, I have finally completed the idle animation project. For this project, we had to create an idle animation for an original character. The finished product depicts a turkey, named Turkey, casually looking from side to side, twitching his beak, raising a sword, and sharpening it. It includes a character and a scene from a short story I have been working on for a while which is titled “Turkey’s Odd-o-see.” The “Odd-o-see” is strange to a point where it can be described as psychedelic, which, in my opinion, would make it a perfect candidate for a video game.
Before I created the animation, I had to create the background. For the background, I used a scene from the book where Turkey was in the Arizona Desert. I put it into Adobe Animate and then began actually making the animation. I started out with him looking around. This, along with the the twitch of the beak and the raising of the sword was fairly simple. It took awhile for me to get the second wing, which holds the rock used to sharpen the sword, to raise properly. Unlike the first wing, the second wing needed to change shape slightly as it moved up. I originally tried to draw two different wings and put a tween between them. Unfortunately it didn’t work, and I was forced to do it differently. Instead of drawing separate wings, I used two versions of the same wing, though one had been stretched. I added another wing in between the first and last to make sure it stayed on the right path. In the end, it looked pretty good. I used frame by frame animation to create the sparks that come off the sword as he sharpens it. One of the most important things about idle animations is how they add depth to the character and help to illustrate their personality. Turkey himself is a fairly complex character. He is eccentric, wealthy, highly intelligent, and rather odd to the outward viewer, but, to himself, and to any associates, perfectly logical. I think I did a good job reflecting this in my animation. As he is himself, the animation can seem a little strange at first- it’s a turkey casually sharpening his sword. Still, his movements are crisp and casual- not at all wild or crazy. This shows how he knows himself to be perfectly normal. In the end, I enjoyed this project. I think I learned a lot about the process that goes into showing the personality of a character through their movements.
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AuthorI'm interested in film and animation. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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