In this past week, we have started working with Premiere. This marks the third motion-based program we have used, with the other two being After Effects and Animate. All three have different purposes, and therefore many differences.
After Effects is what it sounds like- a program mainly for adding effects after filming. We used it to create motion graphics. It is fairly similar to Premiere in layout. One example of a shared feature is the stopwatch they both have to control timing. After Effects also shares some features with Animate. Both use keyframes and easing. Premiere is a program made for editing- not necessarily effects. Therefore it does not have as many tools or effects as Animate and After Effects. In fact, it features the smallest toolbar of any program we’ve used this year. (At least as far as I can remember) I haven’t had much time to learn about it, but from what I have done I have found it to be, as I said before, reasonably similar to After Effects. Adobe Animate differed greatly from the two programs I have mentioned. While Adobe After Effects and Premiere looked similar, Animate looked very different. The layout was more reminiscent of Illustrator, which reflects one of the main differences between the programs. In Animate, you illustrate pretty much everything yourself. All you make has to be from scratch, which is not necessarily the case for After Effects or Premiere. There are hardly any things all three programs have in common. The only that comes to mind is the timeline. It’s interesting how much three motion-based programs all made by Adobe can differ.
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AuthorI'm interested in film and animation. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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